Mario Kart Tour Summary

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Mario Kart Tour as a mobile game, decided to keep the races short and concise, which is definitely the right move. You’ll only find two laps instead of three on most tracks. However, a cup contains three full races, which is kind of short, however, the bonus race is definitely a step up, where you can usually use items that are locked for a limited timeframe. All in all, the actual gameplay of the Mario Kart tour is amazing. The controls feel great, the tracks are short, and the simplified one-handed mode will make you question your history of playing Mario Kart with two hands. It’s kind of fun for a mobile user. The game recently had an update that required users to have a 64-bit device to play the game. Some of the devices that users can use are the LG Stylo 5/6, Samsung Tab S6, S6 Lite, S7, S7+, S8, Amazon Fire HD10/Plus, and any recent Samsung, iPad, or other mobile devices.

Mario Kart Tour Tips​


Don’t Worry About Falling off from a Track

You don’t have to worry too much about falling off most tracks. Mario Kart Tour usually has an invisible wall that protects you from falling off. You can still fall off some of them, though.

Play High CC races

If you want to earn more points, the trick is simple: you need to participate in the highest CC race possible. In this case, you should choose the 150cc or 200cc races.

Starting Boost or Rocket Start

To get a starting boost, wait until the "2" when Lakitu does the countdown and hold the acceleration. After that, wait until it says "GO!" and release the touch screen. This will give you a starting boost.
 
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